All 5 cakes
Each cake goes in the chest of the Breeding Farm.
-
Cake
Game dataRead directly from the game data tables. Data fields: No breeding modifiers: the standard cake (no entry in DA_BreedingItemEffectData). Species unchanged- No breeding bonus.
- 5 Flour
- 8 Red Berries
- 7 Milk
- 8 Egg
- 2 Honey
-
Mushroom Cake
Game dataRead directly from the game data tables. Data fields: Talent (IV) bonus 1 to 5 (TalentBonusMin/Max; how it is applied to HP/Attack/Defense is not documented). CombiRankBonus 0: the child species is unchanged. Species unchanged- Adds 1 to 5 talent points to the egg.
- 5 Flour
- 5 Mushroom
- 3 Cavern Mushroom
- 8 Egg
- 2 Honey
-
Vegetable Cake
Game dataRead directly from the game data tables. Data fields: Produces 2 eggs per breeding cycle (BreedCount 2). CombiRankBonus 0: the child species is unchanged. Species unchanged- 2 eggs per breeding cycle instead of 1.
- 8 Flour
- 8 Tomato
- 7 Lettuce
- 8 Egg
- 4 Honey
-
Extravagant Vegetable Cake
Game dataRead directly from the game data tables. Data fields: Talent (IV) bonus 1 to 5 (TalentBonusMin/Max; how it is applied to HP/Attack/Defense is not documented). Mutation chance +2 percentage points (MutationRateBonusPercent). CombiRankBonus 0: the child species is unchanged. Species unchanged- Adds 1 to 5 talent points to the egg.
- Mutation chance up by 2 percentage points.
- 12 Flour
- 8 Cotton Candy
- 10 Potato
- 6 Onion
- 8 Carrot
-
Special Cake
Game dataRead directly from the game data tables. Data fields: Passive inherit count forced to 4 (PassiveInheritCountOverride). Inherits all equipped active skills of both parents (bInheritAllActiveSkills). CombiRankBonus 0: the child species is unchanged. Species unchanged- The egg takes exactly 4 passives from the parents.
- The egg learns every active skill both parents have equipped.
- 20 Flour
- 8 Caramel Cotton Candy
- 15 Milk
- 15 Egg
- 2 Mammorest Meat
The 1.0 changelog calls the Extravagant Vegetable Cake the "Deluxe Vegetable Cake". It is the same item.
Which cake to use
-
More eggs
Vegetable Cake
2 eggs per breeding cycle instead of 1.
-
A mutation
Extravagant Vegetable Cake
1% of eggs mutate, 3% with this cake.
-
Four passives
Special Cake
The egg takes exactly 4 passives from the parents.
-
Better stats
Mushroom Cake
Adds 1 to 5 talent points to the egg.
-
Only the species
Cake
No breeding bonus.
Special Cake example Datamined codeDerived from the game code, not from a data table.
Parents with Artisan and Workaholic on one side and Diet Lover and Serious on the other. All four land on the egg 10% of the time with a normal cake, 100% with this one.
Check your own parents in the passive calculator. How passives pass down: breeding for passives.
Details: mutation odds and stats
Datamined codeDerived from the game code, not from a data table. A normal egg mutates about one in 100 times. Datamined codeDerived from the game code, not from a data table. Base rate plus the Extravagant Vegetable Cake bonus, clamped to 0..1. With the Extravagant Vegetable Cake it is about one in 33.
How the game spreads the Mushroom Cake talent bonus over HP, Attack and Defense is not documented. We give no number for the gain.
Ingredients you get from Pals
These recipe items drop from Pals (base drops in the game data). You farm, buy or cook the rest.
What cakes do not change
The species stays the same
None of the 5 cakes changes breeding power. The same pair hatches the same Pal with any cake (how the species is picked).
You still need one male and one female in the farm.
The Special Cake sets how many passives come from the parents, not which ones. With more than four between them, the four are drawn at random.